Each subrace, except Human subraces, have a unique passive that is only available to that subrace. Once you've picked a race, each one will show several subraces that you can choose from. Because of their unusual nature and their inability to reproduce, godlike are often viewed with fear and wonder. Aberrant head shapes are typical, and godlike are unable to wear protective headgear as it is near-impossible to find anything that fits. These aspects may take many forms and often come with mystical powers. The godlike are children of the kith ("civilized" races) who have been blessed with physical aspects associated with the gods (though some do not consider it a blessing). They are known for their mental intensity and quickness. Also notable for their large ears, two-toned skin, and hirsute bodies, Orlans are commonly found in Eir Glanfath, the Ixamitl Plains, and parts of the Dyrwood. Orlans are the smallest of the kith races, though many cultures don't consider them to be civilized at all. Elves are known for their speed and intelligence as well as a commonly isolationist nature. Dwarves are known for their great strength and tenacity.Įlves are the dominant race in Eir Glanfath and The White that Wends and are extremely common in the Dyrwood and Aedyr. They are commonly found in the Dyrwood, the Vailian Republics, and almost any colonized land. They are known for their unparalleled strength.īy virtue of land covered and number of colonies settled, dwarves are the most well-traveled race in the world. Though not truly aquatic, they have an affinity for water and many of their civilizations, such as Rauatai, are based on naval dominance. The mighty Aumaua are the largest of the kith races and are commonly found in or near oceans. Though not as large as the towering Aumaua, Humans are known for their strength and willpower. Humans (commonly called "folk") are the most common race in the Dyrwood, the Aedyr Empire, Old Vailia, and the Vailian Republics. Each one has different attribute bonuses and penalties, to make them different from other classes. There are 6 different races to choose from, and each race gets a small bonus or penalty to certain attributes. In all societies, there are exceptions to the rule, and women can be found in a wide variety of stations and professions.Īfter that, you select a race and subrace for your character. In Eir Glanfath and Ixamitl, women and men have more fluid social roles. They are the primary hunters, soldiers, and leaders of the tribes of Naasitaq. In the Aedyr Empire, Vailian Republics, and the Dyrwood, women occupy many domestic, educational, and organizational roles. In all societies, there are exceptions to the rule, and men can be found in a wide variety of stations and professions.Ī woman's role in Eora is largely dependent on where she is from. In Eir Glanfath and Ixamitl, men and women have more fluid social roles. Among the tribes of Naasitaq, men perform many of the homesteading and organizational duties. Cultures like Aedyr and the Dyrwood place them at the forefront of military, politics, and heavy labor. The place of men in society varies from culture to culture. You can choose either male or female, and outside of physical appearance, this doesn't affect the mechanical gameplay in any way. The first thing you do is select the sex of the character.
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